using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameDataLibrary;

namespace GameDataLibrary
{
    public class PolicyData
    {
        public string name = "";
        public string description = "";
        public string statusEffectName = "";
        public int implementationCost = 0;
        public string[] prereqPolicyList;
        public string[] prereqInfrastructureList;
        public bool isRegionSpecific;
    }
}